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en:parade

Parry skill activated

Explanation of how Parry works on Legends
Dice games made on parry
if (rnd.roll (dice (1, 100)) <nSuccess)
To calculate the parry we take into account two values, the user's skill points and the parry points of the items
Let's say that at 100% + 200 skill points you parry one hit in 4. (1/4)
A player with 200 skillpoints (100 pure + 100 boost) and who wears a dagger (10%) + focus (0%) will only parade 10% of the value he should do
This player will then parade 1 out of 40 (1/40)
SkillSuccess = 5/40 * skillpts (5/40 = 1/8, but we increase for rounding errors)
Success = SkillSuccess * ItemPTS / 100

Weapons +3 with Parry:

Name % Parade
Adamantite two-handed sword +3 70
Adamantite blade +3 20
Ashwood reflex bow +3 10
Black Locust composite bow +3 15
Cedar composite bow +3 15
Elm recurve bow +3 10
Fine steel battle ax +3 60
Fine steel dagger +3 20
Fine steel scimitar +3 40
Hickory compound bow +3 15
High-metal bastard sword +3 35
High-metal broad ax +3 70
High-metal dagger +3 20
High-metal flail +3 30
Lancewood composite bow +3 15
Mithril morningstar +3 35
Mithril two-handed sword +3 80
Mithril two-handed sword +3 80
Oak composite bow +3 15
Polished broadsword +3 30
Polished dagger +3 20
Polished hand axis +3 20
Rusted dagger +3 20
Rusted hand axis +3 20
Rusted long sword +3 35
Ancient blade +3 20
Ancient broad axis +3 80
Ancient morningstar +3 35
Ancient two-handed sword +3 70
Ancient Morningstar +3 35
Ancient Morningstar of the Abyss +4 (skined) 40

Shield with Parade:


Name Parade
Shield of the Ages 45
Shield of the Damned 15
Wooden shield 15
Shield of WindHowl 20
Darkwood shield 25

Weapons +2 with Parry:


Name Parade
Mithril bastard sword +2 80
Mithril bastard sword +2 35

Staff with Parade:


Name Parade
Staff of Hope 60
Staff of submission 60
en/parade.txt · Last modified: 2023/12/03 19:41 by goa

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