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Oracle Zone

Oracle Zone Management

Meet in the Chambre de providence .

To do this, on StoneHeim, go to the gremlins and cross the invisible bridge over the water (located between the 2 obelisks).

You will then have to take a portal which will lead you to the Heart of destiny . Go to the center of this zone, there will be a whirlpool, walk on it and it will teleport you to the Oracle Zone, where it marked Entrance on the map below.

Oracle area

Info: On the map, the orange arrows represent a movement on foot as long as the blue arrows represent a teleportation…

Test A

The first test is the simplest, just walk and there are no monsters to kill.

By following the orange arrows you will arrive at a chest, clicked on it, and take the key it contains, still following the orange arrows, then directed you towards the door, the key that you have just recovered will open it.

Test B

You therefore arrive at B on the map.

Advice: Put fire resistance if you have it and avoid melee with the drakes.

Point 1

Open the right door and arrive at point 1 you will find a chest which contains the key which will allow access to point 2.

Point 2

Open all the chests present in this area until you find a key. You will then be able to access point 3.

Point 3

In this room, you must open the 8 chests that are present there in the precise order indicate in red from 1 to 8 on the card. The first chest not requiring a key will give the key to open the second chest, and so on. The key obtained in the 8th chest will open the door to access point 4.

Point 4

In this area, there are 3 rooms filled with the same type of drake. You must exterminate several of them until you obtain directly in your inventory the key which will allow you to open the door to access point 5.

Point 5

Open door 5 and cross this area to go directly to point 6. There is no need to kill the drakes there.

Point 6

In this area filled with the same type of drake. You must exterminate several of them until you obtain directly in your inventory the key which will allow you to open the door to access point 7.

Item 7

In the corridor leading to the safe in zone 7, you will be teleported. You will have to find out how to get to the chest which will drop the key to open the door which gives access to point 8.

Point 8

You will arrive at the door which gives outwards! Once outside, go down to the secret door (invisible passage in the wall) to open the oracle chest that I noted with a 4 in the T4C way. It contains an Oracle Zone object, which is very rare and it resells a good amount, or which can be very useful for your character.

Test C

Once outside and therefore arrive at point C. You must follow the route mark with orange arrow in order to arrive at point D.

Note: The Time Protectors (very powerful tree) are there to block your way.

Here's how to do it:

  • Avoid fighting unless you are very high level (120 and +)
  • Have a lot of healing potion in inventory
  • Activate all your protection spells, you will need a maximum of armor class.
  • If you have the Sanctuary spell, activate it before arriving at point C², which is the place before an area well filled with Temporal Protectors.

Test D

Once at point D, cross the gate. He will teleport you to the other side. You will arrive at this time there on a road without monster, continue your way to point E.

Test E

Go down to the basement. Notice the blue arrows on the map starting from point E, you will arrive in this basement. The 1st room where you arrive contains a safe. Open it to get the key that allows the opening of the next door.

The door on your right will take you to the 3 chests of the Oracle Zone. They contain Oracle Zone objects, which are very rare and which resell a good amount, or which can be very useful for your character.

Then, retrace your steps, and the left door will lead you to the rest of your adventure. Activate your protection spells, because the other side of this door is filled with drakes that you will have to cross before reaching point F.

Event F

Once you arrive at point F, you will have to pass a portal to go to the next area. The portal to borrow depends on your alignment.

  • Left: Bad alignment
  • Center: Neutral Alignment (50% chance of falling on the test side

Chamber of Perseverance

This is where you are now. You will have to kill the drakes in a specific order. Everyone will give you something at the end, and finally you will be able to open the chest which will give you the key to access the next room.

Room of disappointment

We will have to open all the safes in no specific order until we find the one that contains the key, the trunk containing the key is random. Be careful, the chests explode if they do not contain the key and do a lot of damage.

Room of illusions

You arrive in a place where there is an invisible labyrinth. Here you have to walk through this invisible labyrinth in order to find your way to get to the chest near the door which gives you the key to access the next room. The monsters teleport you through the labyrinth all the time which makes this test a little more difficult.

Velocity chamber

Here, speed is essential. You must open the chest which is at the entrance of the room, then run as quickly as possible (without attacking the monsters) to the 2nd chest located in front of the door which leads to the next room. The key recovered in the 1st chest is self-destructing if you do not open the 2nd chest quickly, and you will have to start again until you succeed in obtaining the key of the 2nd chest allowing access to the next room.

Chamber of despair

In this room, there are several Guardians of the portal of the oracle. All are immortal. Only one is killed, the Guardian of the Oracle. You will have to kill him to get the key that allows you to access the Oracle. Fortunately, the one who is killer has a different name from everyone else, so he can easily be spotted that way.

Tip: For those who have the plague spell: throw it on the Drake in question to easily spot it among the others because you will have to run to survive and surely lose sight of it.

The Oracle

Continuing on your way, you will arrive at L'Oracle. Tell him the key, he will give you a key allowing access to the last room, located behind the stairs where you arrived. Take this door then you arrive in a corridor which leads you to a gate.

Once through the portal, you will be faced with a character who will attack you.

Important:

  • Above all, do not borrow one of the 4 doors present otherwise you would be teleported to your Sanctuary (Stonecrest) and will have to start all over again.
  • Do not activate your protection spells and do not heal yourself. You are not going to die. You must let him lower your hit points below 50 HP (very red) and it is from this moment that you will cause him damage.

Once you have killed him, wait a few seconds and you will be automatically teleported to the Oracle.

Talk to Oracle again and tell it the following keywords: yes then I'm ready to be reborn

A public message is then launched on the entire server:

[CC Main] The Oracle: Congratulations to Your Name who becomes seraph with his Xth rebirth!

Allocation of seraph points

You are then teleported to a room where NPCs will help you allocate your therapy points.

  • 1st rebirth: Total of 10 points to allocate
  • 2nd rebirth: Total of 12 points to be allocated

You will then have to choose where you will put your points.

Powers & Resistances:

<HTML>

<table class=“inline”>

<thead>
<tr class="row0">
	<th class="col0">Power</th><th class="col1">Landing points</th><th class="col2">Points used up to the landing</th><th class="col3">Number of rebirths required</th>
</tr>
</thead>
<tr class="row1">
	<td class="col0">5% </td><td class="col1 leftalign">1  </td><td class="col2 leftalign">1  </td><td class="col3 leftalign">1  </td>
</tr>
<tr class="row2">
	<td class="col0">10%</td><td class="col1 leftalign">2  </td><td class="col2 leftalign">3  </td><td class="col3 leftalign">1  </td>
</tr>
<tr class="row3">
	<td class="col0">15%</td><td class="col1 leftalign">3  </td><td class="col2 leftalign">6  </td><td class="col3 leftalign">1  </td>
</tr>
<tr class="row4">
	<td class="col0">20%</td><td class="col1 leftalign">4  </td><td class="col2">10 </td><td class="col3 leftalign">1  </td>
</tr>

</table></div> <div class=“table sectionedit27”><table class=“inline”>

<thead>
<tr class="row0">
	<th class="col0">Resistance</th><th class="col1">Landing points</th><th class="col2">Points used up to the landing</th><th class="col3">Number of rebirths required</th>
</tr>
</thead>
<tr class="row1">
	<td class="col0">10%</td><td class="col1 leftalign">2  </td><td class="col2 leftalign">2  </td><td class="col3 leftalign">1  </td>
</tr>
<tr class="row2">
	<td class="col0">20%</td><td class="col1 leftalign">2  </td><td class="col2 leftalign">4  </td><td class="col3 leftalign">1  </td>
</tr>
<tr class="row3">
	<td class="col0">30%</td><td class="col1 leftalign">2  </td><td class="col2 leftalign">6  </td><td class="col3 leftalign">1  </td>
</tr>
<tr class="row4">
	<td class="col0">40%</td><td class="col1 leftalign">2  </td><td class="col2 leftalign">8  </td><td class="col3 leftalign">1  </td>
</tr>
<tr class="row5">
	<td class="col0">50%</td><td class="col1 leftalign">2  </td><td class="col2">10 </td><td class="col3 leftalign">1  </td>
</tr>
<tr class="row6">
	<td class="col0">60%</td><td class="col1 leftalign">2  </td><td class="col2">12 </td><td class="col3 leftalign">2  </td>
</tr>

</table>

</HTML>

The points put in power or resistance are added directly to your base.

This means that in Seraphe, if for example, you put 20% firepower, you will have a base of 120%. This will have an influence on the Influx of mana spell which normally gives + 33% all power when the base is at 100%, so your new total will be calculated as follows:

  • 120% (base) x 0.33 = 40% additional firepower (Influx of mana now gives 40% additional firepower rather than the 33% obtained in normal times since it calculates its power bonus from the new base which is 120%)
  • Chip list 120% (base) x 1.33 = 160% total firepower (i.e. 120% your base added to 40% obtained via Influx of mana which calculates its value from your base for a total of 160%)

The same goes for resistances, your base will influence spells such as: Mana Shield, Fire Resistance, Ice Resistance and Element Resistance. On the other hand, the base of your powers and your resistances does not influence the equipped objects which gives a power bonus or a resistance bonus. Only spells are influenced by your base.

Characteristics: 1 point therapist corresponds to 1 point of characteristic (strength, endurance, dexterity, intelligence, wisdom)

Life & Mana: 1 healing point corresponds to 5 life / mana (Avoid at all costs, because the seraph points invested in life or mana will be lost during the recalculation of your PV and MP levels, each time you gain a level!)

Once your Serap points are all spent, return to the NPC in the center of the room, and he will teleport you to Lighthaven.

The Aura Seraphe

Now let's talk about your aura, it has several functions:

  • Attack-Response Smart List: When a monster attacks you there is a chance that your Seraphic aura will cast an attack spell on that monster.
  • Chip listAttack-CAC: This powerful attack of the aura triggers only when attacking a monster with a weapon in hand (melee). (Looks like a wave of flame)
  • Smart ListHealing: Automatic healing of your character in response to a monster attack. The healing aura works on everyone in a group, which can be very handy.

These 3 parts of the Aura Seraphe are triggered randomly (not every time) and their power / frequency increases according to the level of your character and his number of rebirth.

en/zoneoracle.1576698035.txt.gz · Last modified: 2023/09/25 20:04 (external edit)

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