Explanation of how Parry works on Legends |
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Dice games made on parry |
if (rnd.roll (dice (1, 100)) <nSuccess) |
To calculate the parry we take into account two values, the user's skill points and the parry points of the items |
Let's say that at 100% + 200 skill points you parry one hit in 4. (1/4) |
A player with 200 skillpoints (100 pure + 100 boost) and who wears a dagger (10%) + focus (0%) will only parade 10% of the value he should do |
This player will then parade 1 out of 40 (1/40) |
SkillSuccess = 5/40 * skillpts (5/40 = 1/8, but we increase for rounding errors) |
Success = SkillSuccess * ItemPTS / 100 |
Weapons +3 with Parry:
Name | % Parade |
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Adamantite two-handed sword +3 | 70 |
Adamantite blade +3 | 20 |
Ashwood reflex bow +3 | 10 |
Black Locust composite bow +3 | 15 |
Cedar composite bow +3 | 15 |
Elm recurve bow +3 | 10 |
Fine steel battle ax +3 | 60 |
Fine steel dagger +3 | 20 |
Fine steel scimitar +3 | 40 |
Hickory compound bow +3 | 15 |
High-metal bastard sword +3 | 35 |
High-metal broad ax +3 | 70 |
High-metal dagger +3 | 20 |
High-metal flail +3 | 30 |
Lancewood composite bow +3 | 15 |
Mithril morningstar +3 | 35 |
Mithril two-handed sword +3 | 80 |
Mithril two-handed sword +3 | 80 |
Oak composite bow +3 | 15 |
Polished broadsword +3 | 30 |
Polished dagger +3 | 20 |
Polished hand axis +3 | 20 |
Rusted dagger +3 | 20 |
Rusted hand axis +3 | 20 |
Rusted long sword +3 | 35 |
Ancient blade +3 | 20 |
Ancient broad axis +3 | 80 |
Ancient morningstar +3 | 35 |
Ancient two-handed sword +3 | 70 |
Ancient Morningstar +3 | 35 |
Ancient Morningstar of the Abyss +4 (skined) | 40 |
Shield with Parade:
Name | Parade |
---|---|
Shield of the Ages | 45 |
Shield of the Damned | 15 |
Wooden shield | 15 |
Shield of WindHowl | 20 |
Darkwood shield | 25 |
Weapons +2 with Parry:
Name | Parade |
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Mithril bastard sword +2 | 80 |
Mithril bastard sword +2 | 35 |
Staff with Parade:
Name | Parade |
---|---|
Staff of Hope | 60 |
Staff of submission | 60 |